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Friday, May 23, 2014

FUN FACTS 


You Forget 90% of Your Dreams

 Everybody Dreams

Every human being dreams (except in cases of extreme psychological disorder). If you think you are not dreaming – you just forget your dreams.

Dreams are Symbolic

If you dream about some particular subject it is not often that the dream is about that. Dreams speak in a deeply symbolic language. Whatever symbol your dream picks on it is most unlikely to be a symbol for itself.

Thursday, May 22, 2014

Sleeping Disorders
Insomnia
 
  • Persistent problems falling asleep
  • Affects 10% of the population 
Narcolepsy
  • Suffers from sleeplessness and may fall asleep at unpredictable or inappropriate times
  • Directly into REM sleep
  • Less than .001% of population
Sleep Apnea
  • A person stops breathing during their sleep
  • Wake up momentarily, gasps for air, then falls back to sleep
  • Very common especially in heavy males.
Night Terrors
  • A sleep disorder characterized by high arousal and an appearance of being terrified
  • Occurs in stage A, not REM, and are not often remembered
Sleepwalking
  • sleepwalking is a sleep disorder affecting an estimated 10% of all humans at least once in their lives
  • sleepwalking most often occurs during deep non-REM sleep (stages 3 or 4 sleep) early in the night
Dreams

  • A sequence of images, emotions, and thoughts passing through a sleeping person's mind.
    • Manifest Content : the remembered story-line of a dream
    • Latent Content : the underlying meaning of a dream
Why do we dream?
  • Freud's wish-fulfillment Theory
    • Dreams are the key to understanding our inner conflicts
    • Ideas and thoughts that are hidden in our unconscious
    • Manifest and latent content
Information-Processing Theory
  • Dreams act to sort out and understand the memories that you experience that day
  • REM sleep does increase after stressful events
Activation-Synthesis Theory
  • during the night our brainstem releases random neural activity, dreams may be a way to make sense of that activity.

Learning
Most learning is associative learning

  • Learning that certain events occur together
There  are 3 main  types of Learning

  • Classical Conditioning (Ivan Pavlov)
  • Observational Conditioning
  • Operant Conditioning
Unconditional Stimulus (UCS) : a stimulus that naturally and automatically triggers a response
Unconditional Response : the unearned, naturally occurring response to the UCS
Conditioned Stimulus (CS) : an originally irrelevant stimulus that, after association with the UCS, comes to trigger a response.
Conditioned Response : the learned response to a previously neutral stimulus

Acquisition
  • The initial stage of learning
  • The phase when the neutral stimulus is associated with  the UCS so that the neutral stimulus comes to elicit the Conditioned Response (thus becoming the CS)
Extinction 
  • The diminishing of a conditioned response.
Spontaneous Recovery
  • The reappearance after a rest period, of an extinguished conditional response.
Generalization
  • The tendency once response has been conditioned, for stimuli similar to the CS to elicit similar  responses.
Discrimination
  • The learned ability to distinguish between a CS  and another stimuli that does not signal the UCS.

Operant Conditioning
  • A type of learning in  which behavior is strengthened if followed by reinforcement or diminished if followed punishment.
Classical vs. Operant
  • They both use acquisition, discrimination, SR, generalization and extinction.
  • Classical conditioning is automatic
  • Operant conditioning involves behavior where one can influence their environment with the behaviors which have consequences
The Law of Effect (Edward Thorndike)
  • Edward Thorndike
  • Rewarded behavior is  likely to recur
B.F Skinner
  • Shaping - A procedure in Operant Conditioning in which reinforces guide behavior closer and closer towards a goal
Reinforce
  • Any event that strengthens the behavior it follows
  • Positive Reinforcement - strengths  a response by presenting a stimulus after a response
  • Negative Reinforcement - strengthens a response by reducing or removing an aversive stimulus
Punishment
  • Any event that decreases the behavior that follows it
  • Positive Punishment - something bad is added in order to decrease an unwanted behavior
  • Negative Punishment - Something good is removed to  cause an unwanted behavior to  decrease
Types of reinforces

Primary Reinforce
  • An innately reinforcing stimulus
Conditioned (Secondary) Reinforce
  • A stimulus that gains its reinforcing power through its association with a primary reinforcer
Partial Reinforce
  • Reinforcing a response only part of the time
  • The Acquisition process is slower
  • Greater resistance to extinction
Fixed -ratio Schedules
  • A schedule that reinforces a response only after a specified number of responses
Variable-ratio Schedule
  • A schedule of reinforcement that reinforces a response after an unpredictable number of responses
Fixed-Interval Schedule
  • requires a set amount of time to elapse before the reinforcement is given
Variable-interval Schedule
  • A schedule of reinforcement that reinforces a response at unpredictable time intervals


Token Economy
  • Every time a desired behavior is performed, a token is given they can trade tokens in for a variety of prizes (reinforces) 
  • Used in homes, prisons, mental institutions an school
Observational Learning
  • Albert Bandura and his bobo doll
  • We learn through modeling behavior from others
Latent Learning
  • Edward Toleman 
  • Latent means hidden
  • Sometimes learning is not immediately evident
Insight Learning
  • Wolfgang Kohler
  • Sometimes animals learn through the "ah-ha" experience.

 States of Consciousness

  • Sleep
  • Hypnosis
  • Drugs

Sleep
    • A state of consciousness
    • We are less aware of our surroundings
Why do we daydream?
    • The can help us prepare for future events
    • They can nourish our social development
    • Can substitute for impulsive behavior
Fantasy Prone Personality
    • Someone who imagines and recalls experiences with lifelike vividness and who spends considerable time fantasizing
Biological Rhythms
  • Annual Cycle : Seasonal variation
    • 28 day cycles : menstrual cycle
    • 24 hour cycle : Our circadian rhythm
    • 90 minute cycle : sleep cycles
Circadian Rhythm
  • Our 24 hour biological clock
  • Our body temp and awareness changes throughout the day
Sleep Stages
  • 5 identified stages of sleep 
  • Takes 90-100 minutes to pass through all 5 stages
  • The brains waves will change according to the sleep stage you are in
  • The first four stages are known as NREM
  • the 5th is called REM sleep
Stage 1
  • Kind of awake, kind of asleep
  • Only lasts a few minutes, and you usually only experience it once a night
  • Eyes begin to roll slightly
  • Your brain produces theta waves ( high amplitude, low frequency (slow)
Stage 2 
  • This follow stage 1 sleep and is the "Baseline" of sleep
  • This stage is part of the 90 minute cycle and occupies approximately 45-60& of sleep
  • More Theta waves that get progressively slower
  • Begin to show sleep spindles. short bursts of rapid brain waves
Stages 3 and 4
    • Slow wave sleep
  • you produce Delta waves
    • If awaken you will be very groggy
  • Vital for restoring body's growth hormones and good overall health
    • May last 15-30 minutes
  • It is called "slow wave" sleep because brain activity slows down dramatically from the "theta" rhythm of stage 2 to a much slower rhythm called "delta" and the height or amplitude of the waves increases dramatically
REM sleep (Stage 5)
  • Rapid eye-movement
  • Brain is very active
  • Dreams usually occur in REM
  • Body is essentially paralyzed
  • composes 20-25% of a normal night sleep
  • Breathing, heart rate and brain wave activity quicken vivid dreams can occur
  • From REM, you can go back to stage 2

MEMORY
 
 
 
  • The persistence of learning over time through the storage and retrieval of information.
Encoding
 
  • The processing of information into the memory system .
storage
  • The retention of encoded  material over time.
Retrieval 
 
  • The process of getting the information out of memory storage.
Recall v. Recognition
 
  •  you must retrieve the information from your memory (fill-in-the blank tests.)
  •  you must identify the target from possible targets (multiple choice test.)
Flashbulb Memory
 
 
  • A clear moment of an emotionally significant moment or event
Types of Memory
 
 
  • Sensory Memory
    • The immediate, initial recording of sensory information in  the memory system
    • Stored just for an instant, and most gets unprocessed 
  •       Short-term Memory
    • memory that holds a few item briefly.
    • seven digits (plus of minus two
    • the info will be store into long term or forgotten

  •  Working Memory (Modern day STM)
    • Another way of describing the use of short-term memory is called working memory
    • Working Memory has three parts
    1. Audio
    2. Visual
    3. Integration of audio and  visual (controls where your attention lies.)
  •      Long-term Memory
    • The relatively permanent and limitless storehouse of the memory system.

  • Two ways to encode
    • Automatic processing
      • unconscious encoding of incidental information.
      • you encode space, time and words meaning without effort thing can become automatic with practice.
  • Effortful processing
    • encoding that requires attention and conscious effort rehearsal is the most common effortful professing technique through enough rehearsal, what was effortful become automatic.
  • THINGS TO REMEMBER ABOUT ENCODING
    • The next in line effect
      • we seldom remember that the person has just said or done if we are next.
    • Spacing effect
      • we encode better when we study or practice over time
      • DO NOT CRAM.
    • Serial positioning effect 
      • our tendency to recall best the last and first items in a list.
    • semantic encoding
      • The encoding of sound, especially the sound of words.
    • A Caustic encoding
      • The encoding of sound, especially the sound of words
    • Visual Encoding
      • The encoding of picture images
      • Tricks to encode
      • use imagery mental picture
      • Mnemonic devices use imagery like "peg work" system.
    • Chunking
      • organizing items into familiar, manageable unit often it will occur automatically.
 Types of Long-term memories
 
Explicit (declarative): with conscious recall
  • Facts (General Knowledge "Semantic Memory")
  • Personally experienced events
Implicit (non-declarative): without conscious recall
  • Skills - motor and cognitive
  • Classical and operant conditioning effects
Types of retrieval failure
 
Proactive Interference
  • The disruptive effect of prior learning on the recall of new information 
Retroactive Interference
  • The disruptive effect of new learning on the recall of old information
Misinformation Effect
  • Incorporating misleading information into one's memory of an event.

Tuesday, April 22, 2014

  • Vision
    • our most dominating sense
    • the height of a wave gives us it's intensity (brightness) 
    • the length of the wave give us it's true (color)
    • the longer the wave the more red
    • the shorter of the wavelength the more violet
  • Transduction 
    • transforming signals into neural impulses.
    • information goes from the sense to the thalamus, then in the various areas in the brain
    • light energy to vision 
    • chemical energy to smell and taste
  • Young-Helmholtz Trichromatic ( three colors) Theory
    • types of cones
    • red
    • blue, green
    • these types of cones can make millions of combination of colors
  • Opponent-process Theory
    • the sensory receptor come in pairs 
    • red/ Green, yellow/blue, black and white
    • if one color is stimulated the other is in hibited
  • Hearing
    • we hear sound waves 
    • the height of the wave gives us the amplitude of the sound
    • the frequency pf the waves give us the pitch of the sound
    • the longer the wave length the low the pitch
    • the shorter the wave length the higher of the pitch.
  •   Transduction in the ear
    • sound waves hit the eardrum then anvil then hammer then stirrup then oval window
    • everything just vibrating
    • then the cochlea vibrates 
    • the cochlea is lines with mucus called basilar membrane 
    • In the basilar membrane there are hair cell
    • when the hair cells vibrate they turn vibration into neural impulses which called organ of corti sent them to thalamus up auditory nerve.
  • Pitch theory
    • place: theory different hairs vibrate in the cochlea when there are different pitches.
    • so some hairs vibrate when they hear high pitches and other vibrate when they hear low pitches
  • Frequency Theory
    • all of the hair vibrate but at different speeds.
  • deafness 
    • conduction 
    • something goes wrong with the sound and the vibration on the way to the cochlea
    • you can place the bones or get a hearing aid to help
    • Nerve (sensorineural ) deafness the hair cells in the cochlea get damaged 
    • loud noises can cause this type of deafness,
    • No way to replace the hairs
    • cochlea implant is possible.
  • Smell and Taste
    • Sensory interaction the principle that one sense may influence another
  • Taste
    • we have bumps on our tongue called papillae
    • Taste buds are located on the papillae ( they area actually all over our mouth)
  • Touch 
    • receptors located in our skin
    • Gate control Theory of pain
    • cora contain a neurological gate that blocks the pain signals or allows to pass onto the brain
  • Vestibular sense
    • tell us where our body in oriented in space our sense of balance 
  • Kinesthetic
    • tell us where our body part are
    • receptors located in our muscle and joints
  • Perception
    •  the process of organizing and interpreting information enabling us to recognize meaningful object or events 
  • Gestalt philosophy
    • the whole is greater than the sum of it's parts
  • Figure ground relationship
    • the organization of the visual field into objects(figure) 
    • that stand out from their surrounding (ground)
  • grouping
    • the perceptual tendency to organized stimuli into groups that we understand
    • proximity, similarity,
  • depth perception
    • the ability to see objects in three dimensions although the images that strike the reting are two dimensional allows us to judge distance
  • Binocular Cues
    • the closer an object comes to you the greater the disparity is between the two image
    • retinal disparity an binocular cue for seeing depth 


Sensation and perception

sensation: your window to the world
perception:interpreting what comes in your window
  • sensation
    • the process by which our sensory receptor and nervous system receive stimulus from the environment.
  • Bottom-up vs. Top-down processing
    • bottom began with the sense receptor work up into 
    • Top-down information processing got it by higher leave metal process.
  • Absolute Threhold
    • the minimum stimulation needed to detect a stimulus 50% on the time 
  • Difference Threhold
    • The minimum difference that a person can detect between two stimuli. Also noticeable difference
  • Weber's law   
    • The idea that to perceive a difference between two stimuli they must differ by a constant percentage not a constant amount. 
  • Signal Detection Theory
    • predict how we detect stimulus amid other stimuli.
  •  Sensory Adaption
    • Decreased responsiveness to stimuli due to constant stimulation.
  • Selective attention
    • The focusing of conscious awareness on a particular single
  • Cocktail party effect 
    • describes the ability to focus one's listening attention on a single talker among a mixture of conversation and background noises, ignoring other conversation form of selective attention.